| #version 310 es | |
| precision mediump float; | |
| struct S { | |
| mat4x3 matrix; | |
| vec3 vector; | |
| }; | |
| layout(binding = 0) uniform S_1 { | |
| mat4x3 matrix; | |
| vec3 vector; | |
| } data; | |
| void tint_symbol() { | |
| vec4 x = (data.vector * data.matrix); | |
| } | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |