[YUV AHB] Add a ColorSpaceDawn structure for input YUV color space.

This will be useful to marshall data between Kotlin and Dawn for the
color space conversion of imported YUV AHBs.

The source color space is very flexible because it can represent any
variety of data produced. In particular it contains YCbCr range and
matrices, and decouples the transfer function from the primaries.

Destination color spaces are less flexible and must use one of the
PredefineColorSpaces (to which linear variants are added).

Also update the Kotlin build file and tests.

Finally allow enum value conflicts with "is_proxy" as the transfer
function for sRGB and Rec709 are the same (by design) but we want
developers to be able to use either of the names.

Bug: 468988322
Change-Id: I7bb46a4918af4f874fa84a0e808b70514b2d863b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/300216
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Tarun Saini <sainitarun@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
4 files changed
tree: f968dc7f16105e6d0c30e983c844ed14551bc2de
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.