| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <dawn/dawncpp.h> |
| #include <dawn/dawn_wsi.h> |
| |
| bool InitSample(int argc, const char** argv); |
| void DoFlush(); |
| bool ShouldQuit(); |
| |
| struct GLFWwindow; |
| struct GLFWwindow* GetGLFWWindow(); |
| |
| dawn::Device CreateCppDawnDevice(); |
| uint64_t GetSwapChainImplementation(); |
| dawn::TextureFormat GetPreferredSwapChainTextureFormat(); |
| dawn::SwapChain GetSwapChain(const dawn::Device& device); |
| dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device); |
| void GetNextRenderPassDescriptor(const dawn::Device& device, |
| const dawn::SwapChain& swapchain, |
| const dawn::TextureView& depthStencilView, |
| dawn::Texture* backbuffer, |
| dawn::RenderPassDescriptor* info); |