commit | 39b7330b5b509e7c4111faf17f6f489d719bc319 | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Thu Feb 23 13:03:52 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Feb 23 13:03:52 2023 +0000 |
tree | 553c591836db4d93dfa60a80454df9f492e57dc9 | |
parent | d8a13ee60c6fddb5a47b7331853c91162fe37737 [diff] |
Fix UV coord for TextureLoad UV plane's coord should be half of that of Y plane for NV12. Bug: chromium:1415832 Change-Id: Icee851e61eca1f7da291285100f8edcce482b511 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119860 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Jie A Chen <jie.a.chen@intel.com> Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.