@group(1) @binding(0) var arg_0 : texture_depth_2d_array; | |
@group(1) @binding(1) var arg_1 : sampler_comparison; | |
fn textureSampleCompare_dd431d() { | |
var arg_2 = vec2<f32>(1.0f); | |
var arg_3 = 1i; | |
var arg_4 = 1.0f; | |
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4); | |
prevent_dce = res; | |
} | |
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32; | |
@fragment | |
fn fragment_main() { | |
textureSampleCompare_dd431d(); | |
} |