blob: 2fe97bd2b48f3d30a1d538c190d96ec807064d9c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_2d2835(texture2d_array<float, access::write> tint_symbol_1) {
uint2 arg_1 = uint2(1u);
uint arg_2 = 1u;
float4 arg_3 = float4(1.0f);
tint_symbol_1.write(arg_3, uint2(arg_1), arg_2);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
textureStore_2d2835(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
textureStore_2d2835(tint_symbol_4);
return;
}
kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
textureStore_2d2835(tint_symbol_5);
return;
}