commit | 39d1cc9e9cf6cbb76e6ae7fe5b799e549a051d85 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Sep 09 23:11:57 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Sep 09 23:11:57 2020 +0000 |
tree | de59d60f092cc0f46801e49d0939eb8a5ec4c566 | |
parent | b8712c01c1bbcce992fe0585814536baeae51003 [diff] |
ShaderModule: Add support for multiple entryPoints Also adds validation tests that reflection data is correctly computed by entryPoint, and end2end tests that using a shader module with multiple entryPoints works correctly. Bug: dawn:216 Change-Id: Id2936bb220d4480872a68624996e4c42452a507d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28244 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.