[dawn][vk] Freshen up comments in vulkan::{BGL, DescriptorSetAllocator}
These were outdated, had TODOs with too few details and associated with
people instead of issues, etc.
Also makes `DescriptorSetAllocator` a `RefCounted` as it doesn't need to
be `ObjectBase` with the error monad mechanism.
Also pass in the VkDescriptorSetLayout instead of the BindGroupLayout to
DescriptorSetAllocator::Allocate to make it more clear exactly what will
be used.
Bug: 439522242
Change-Id: Iac766c4f0368dadab4ee7db67deda63b1023fbca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/257754
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.