commit | 39da5fbf8e4bcd02d97f01356b72ca8d49da5eb5 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Jun 18 11:45:10 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 18 11:45:10 2025 -0700 |
tree | 449617a00fac5b77300803f0ef929de092b14391 | |
parent | d314cf11278cf82e84e0564761c2e4912d5b185c [diff] |
[tint][glsl] Remove unused options to glsl::texture_polyfill. Bug: 411573957 Change-Id: Ic862448556cf0789c3aa30020277e84c448055a6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/247394 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.