| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_OPENGL_GLFORMAT_H_ |
| #define DAWNNATIVE_OPENGL_GLFORMAT_H_ |
| |
| #include "dawn_native/Format.h" |
| #include "dawn_native/opengl/opengl_platform.h" |
| |
| namespace dawn_native { namespace opengl { |
| |
| class Device; |
| |
| struct GLFormat { |
| GLenum internalFormat = 0; |
| GLenum format = 0; |
| GLenum type = 0; |
| bool isSupportedOnBackend = false; |
| |
| // OpenGL has different functions depending on the format component type, for example |
| // glClearBufferfv is only valid on formats with the Float ComponentType |
| enum ComponentType { Float, Int, Uint, DepthStencil }; |
| ComponentType componentType; |
| }; |
| |
| using GLFormatTable = std::array<GLFormat, kKnownFormatCount>; |
| GLFormatTable BuildGLFormatTable(); |
| |
| }} // namespace dawn_native::opengl |
| |
| #endif // DAWNNATIVE_OPENGL_GLFORMAT_H_ |