commit | 3a0b20c0c3da70be2aa6d97b95274a203be77676 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Tue Nov 12 15:03:19 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 12 15:03:19 2024 +0000 |
tree | 4703689072a6457ebd0aa9528fd569c686530f64 | |
parent | da6a1ffcc30a3d5eef4b87e9be550a0713aa329d [diff] |
GLSL: fix textureSampleCompareLevel() w/offset. textureSampleCompareLevel() on a depth texture with an offset requires the same workaround previously fixed in https://dawn-review.googlesource.com/c/dawn/+/198117 for textureSample() and textureSampleCompare(). Bug: 377724729 Change-Id: I46e2eae8b06f96e90b0e2686582321db1e56ed36 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214614 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.