| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| var<private> gv : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var temp : i32; |
| let x_39 : f32 = x_5.injectionSwitch.x; |
| if ((x_39 > 2.0)) { |
| let x_8 : vec4<f32> = gv; |
| temp = i32(max(mix(vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), x_8), vec4<f32>(8.600000381, 8.600000381, 8.600000381, 8.600000381)).y); |
| let x_44 : i32 = temp; |
| if ((x_44 < 150)) { |
| discard; |
| } |
| let x_48 : i32 = temp; |
| if ((x_48 < 180)) { |
| discard; |
| } |
| } |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |