commit | 3aac157b6d86098e25a76f3ef4b3d4bd535ee061 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Tue Sep 10 01:13:25 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 10 01:13:25 2024 +0000 |
tree | aee82faf0173879db3aaf0d82ef301e842066852 | |
parent | 8648fb1106d451b8612a4978825aa073128f3143 [diff] |
Don't use maxInterStageShaderComponents in shader validations This patch changes the validations on the number of inter-stage shader variables by always using `maxInterStageShaderVariables` instead of `maxInterStageShaderComponents` as the latter has been removed from the latest WebGPU SPEC. This patch also temporarily skips several CTS tests about `maxInterStageShaderComponents` as these tests don't follow the latest WebGPU SPEC now. Bug: 364338810 Test: dawn_unittests Change-Id: I6d6add87fd3970f151807ed69b6ed51e06f121f4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205294 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.