commit | 3b1a0c6e146d78fdbbd432a4423575cec75f1308 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Mar 04 14:18:37 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Mar 04 14:18:37 2021 +0000 |
tree | b2ba3f8d77b2cb390d16af00297f2f7256ea1bc5 | |
parent | d9a96fb28648eaff2c54beca62f14c718f042217 [diff] |
ShaderModule: Use tint::diag::List::str() Cuts down on the noise Change-Id: I3904b170a61e5884b4fb1479b885f188b5ea4a24 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43883 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.