commit | 3b1bca8c657b6c39d7c9ea68c590c07714f73d2b | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Tue Oct 10 02:45:24 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 10 02:45:24 2023 +0000 |
tree | 081ee38d9c00b5f825961664dd9df19fadced6bc | |
parent | 497712e0325d133d7c3f7bdf63390a9e1527d282 [diff] |
D3D: Move all the functions about DXC from DeviceD3D to DeviceD3D12 This patch moves all the function calls about DXC from DeviceD3D to DeviceD3D12 so that DXC can only be used in D3D12 backend. This patch also removes device->GetDxcValidator() as it is not used in Dawn. Bug: dawn:1705 Change-Id: I6c1bad52d8e25988a80dfff9acb6dd84d2fd5327 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/155342 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.