Hide blob caching behind a toggle on the device for now.

Bug: dawn:549
Change-Id: If704e528166938ff9beb2b7f9f222b75fde8ec08
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88465
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
diff --git a/src/dawn/native/Device.cpp b/src/dawn/native/Device.cpp
index 99e294f..a677d73 100644
--- a/src/dawn/native/Device.cpp
+++ b/src/dawn/native/Device.cpp
@@ -568,7 +568,10 @@
 }
 
 BlobCache* DeviceBase::GetBlobCache() {
-    return mInstance->GetBlobCache();
+    if (IsToggleEnabled(Toggle::EnableBlobCache)) {
+        return mInstance->GetBlobCache();
+    }
+    return nullptr;
 }
 
 MaybeError DeviceBase::ValidateObject(const ApiObjectBase* object) const {
diff --git a/src/dawn/native/PipelineCache.cpp b/src/dawn/native/PipelineCache.cpp
index 9bfa18a..19b8b7b 100644
--- a/src/dawn/native/PipelineCache.cpp
+++ b/src/dawn/native/PipelineCache.cpp
@@ -21,7 +21,7 @@
 
 CachedBlob PipelineCacheBase::Initialize() {
     ASSERT(!mInitialized);
-    CachedBlob blob = mCache->Load(mKey);
+    CachedBlob blob = mCache != nullptr ? mCache->Load(mKey) : CachedBlob();
     mCacheHit = !blob.Empty();
     mInitialized = true;
     return blob;
@@ -33,6 +33,9 @@
 }
 
 MaybeError PipelineCacheBase::Flush() {
+    if (mCache == nullptr) {
+        return {};
+    }
     // Try to write the data out to the persistent cache.
     CachedBlob blob;
     DAWN_TRY_ASSIGN(blob, SerializeToBlobImpl());
diff --git a/src/dawn/native/Toggles.cpp b/src/dawn/native/Toggles.cpp
index b668a01..bc2fcbd 100644
--- a/src/dawn/native/Toggles.cpp
+++ b/src/dawn/native/Toggles.cpp
@@ -31,97 +31,91 @@
 static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {{
     {Toggle::EmulateStoreAndMSAAResolve,
      {"emulate_store_and_msaa_resolve",
-      "Emulate storing into multisampled color attachments and doing MSAA resolve "
-      "simultaneously. This workaround is enabled by default on the Metal drivers that do "
-      "not support MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on "
-      "those platforms, we should do MSAA resolve in another render pass after ending the "
-      "previous one.",
+      "Emulate storing into multisampled color attachments and doing MSAA resolve simultaneously. "
+      "This workaround is enabled by default on the Metal drivers that do not support "
+      "MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on those platforms, we "
+      "should do MSAA resolve in another render pass after ending the previous one.",
       "https://crbug.com/dawn/56"}},
     {Toggle::NonzeroClearResourcesOnCreationForTesting,
      {"nonzero_clear_resources_on_creation_for_testing",
-      "Clears texture to full 1 bits as soon as they are created, but doesn't update "
-      "the tracking state of the texture. This way we can test the logic of clearing "
-      "textures that use recycled memory.",
+      "Clears texture to full 1 bits as soon as they are created, but doesn't update the tracking "
+      "state of the texture. This way we can test the logic of clearing textures that use recycled "
+      "memory.",
       "https://crbug.com/dawn/145"}},
     {Toggle::AlwaysResolveIntoZeroLevelAndLayer,
      {"always_resolve_into_zero_level_and_layer",
-      "When the resolve target is a texture view that is created on the non-zero level or "
-      "layer of a texture, we first resolve into a temporarily 2D texture with only one "
-      "mipmap level and one array layer, and copy the result of MSAA resolve into the "
-      "true resolve target. This workaround is enabled by default on the Metal drivers "
-      "that have bugs when setting non-zero resolveLevel or resolveSlice.",
+      "When the resolve target is a texture view that is created on the non-zero level or layer of "
+      "a texture, we first resolve into a temporarily 2D texture with only one mipmap level and "
+      "one array layer, and copy the result of MSAA resolve into the true resolve target. This "
+      "workaround is enabled by default on the Metal drivers that have bugs when setting non-zero "
+      "resolveLevel or resolveSlice.",
       "https://crbug.com/dawn/56"}},
     {Toggle::LazyClearResourceOnFirstUse,
      {"lazy_clear_resource_on_first_use",
-      "Clears resource to zero on first usage. This initializes the resource "
-      "so that no dirty bits from recycled memory is present in the new resource.",
+      "Clears resource to zero on first usage. This initializes the resource so that no dirty bits "
+      "from recycled memory is present in the new resource.",
       "https://crbug.com/dawn/145"}},
     {Toggle::TurnOffVsync,
      {"turn_off_vsync",
-      "Turn off vsync when rendering. In order to do performance test or run perf tests, "
-      "turn off vsync so that the fps can exeed 60.",
+      "Turn off vsync when rendering. In order to do performance test or run perf tests, turn off "
+      "vsync so that the fps can exeed 60.",
       "https://crbug.com/dawn/237"}},
     {Toggle::UseTemporaryBufferInCompressedTextureToTextureCopy,
      {"use_temporary_buffer_in_texture_to_texture_copy",
-      "Split texture-to-texture copy into two copies: copy from source texture into a "
-      "temporary buffer, and copy from the temporary buffer into the destination texture "
-      "when copying between compressed textures that don't have block-aligned sizes. This "
-      "workaround is enabled by default on all Vulkan drivers to solve an issue in the "
-      "Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 "
+      "Split texture-to-texture copy into two copies: copy from source texture into a temporary "
+      "buffer, and copy from the temporary buffer into the destination texture when copying "
+      "between compressed textures that don't have block-aligned sizes. This workaround is enabled "
+      "by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the "
+      "texture-to-texture copies with compressed formats. See #1005 "
       "(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.",
       "https://crbug.com/dawn/42"}},
     {Toggle::UseD3D12ResourceHeapTier2,
      {"use_d3d12_resource_heap_tier2",
-      "Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of "
-      "texture and buffers in the same heap. This allows better heap re-use and reduces "
-      "fragmentation.",
+      "Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and "
+      "buffers in the same heap. This allows better heap re-use and reduces fragmentation.",
       "https://crbug.com/dawn/27"}},
     {Toggle::UseD3D12RenderPass,
      {"use_d3d12_render_pass",
-      "Use the D3D12 render pass API introduced in Windows build 1809 by default. On "
-      "versions of Windows prior to build 1809, or when this toggle is turned off, Dawn "
-      "will emulate a render pass.",
+      "Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of "
+      "Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render "
+      "pass.",
       "https://crbug.com/dawn/36"}},
     {Toggle::UseD3D12ResidencyManagement,
      {"use_d3d12_residency_management",
-      "Enable residency management. This allows page-in and page-out of resource heaps in "
-      "GPU memory. This component improves overcommitted performance by keeping the most "
-      "recently used resources local to the GPU. Turning this component off can cause "
-      "allocation failures when application memory exceeds physical device memory.",
+      "Enable residency management. This allows page-in and page-out of resource heaps in GPU "
+      "memory. This component improves overcommitted performance by keeping the most recently used "
+      "resources local to the GPU. Turning this component off can cause allocation failures when "
+      "application memory exceeds physical device memory.",
       "https://crbug.com/dawn/193"}},
     {Toggle::DisableResourceSuballocation,
      {"disable_resource_suballocation",
-      "Force the backends to not perform resource suballocation. This may expose "
-      "allocation "
-      "patterns which would otherwise only occur with large or specific types of "
-      "resources.",
+      "Force the backends to not perform resource suballocation. This may expose allocation "
+      "patterns which would otherwise only occur with large or specific types of resources.",
       "https://crbug.com/1313172"}},
     {Toggle::SkipValidation,
      {"skip_validation", "Skip expensive validation of Dawn commands.",
       "https://crbug.com/dawn/271"}},
     {Toggle::VulkanUseD32S8,
      {"vulkan_use_d32s8",
-      "Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the "
-      "backend will use D32S8 (toggle to on) but setting the toggle to off will make it "
-      "use the D24S8 format when possible.",
+      "Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend "
+      "will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 "
+      "format when possible.",
       "https://crbug.com/dawn/286"}},
     {Toggle::VulkanUseS8,
      {"vulkan_use_s8",
-      "Vulkan has a pure stencil8 format but it is not universally available. When this "
-      "toggle is on, the backend will use S8 for the stencil8 format, otherwise it will "
-      "fallback to D32S8 or D24S8.",
+      "Vulkan has a pure stencil8 format but it is not universally available. When this toggle is "
+      "on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or "
+      "D24S8.",
       "https://crbug.com/dawn/666"}},
     {Toggle::MetalDisableSamplerCompare,
      {"metal_disable_sampler_compare",
-      "Disables the use of sampler compare on Metal. This is unsupported before A9 "
-      "processors.",
+      "Disables the use of sampler compare on Metal. This is unsupported before A9 processors.",
       "https://crbug.com/dawn/342"}},
     {Toggle::MetalUseSharedModeForCounterSampleBuffer,
      {"metal_use_shared_mode_for_counter_sample_buffer",
-      "The query set on Metal need to create MTLCounterSampleBuffer which storage mode "
-      "must be either MTLStorageModeShared or MTLStorageModePrivate. But the private mode "
-      "does not work properly on Intel platforms. The workaround is use shared mode "
-      "instead.",
+      "The query set on Metal need to create MTLCounterSampleBuffer which storage mode must be "
+      "either MTLStorageModeShared or MTLStorageModePrivate. But the private mode does not work "
+      "properly on Intel platforms. The workaround is use shared mode instead.",
       "https://crbug.com/dawn/434"}},
     {Toggle::DisableBaseVertex,
      {"disable_base_vertex",
@@ -129,13 +123,11 @@
       "https://crbug.com/dawn/343"}},
     {Toggle::DisableBaseInstance,
      {"disable_base_instance",
-      "Disables the use of non-zero base instance which is unsupported on some "
-      "platforms.",
+      "Disables the use of non-zero base instance which is unsupported on some platforms.",
       "https://crbug.com/dawn/343"}},
     {Toggle::DisableIndexedDrawBuffers,
      {"disable_indexed_draw_buffers",
-      "Disables the use of indexed draw buffer state which is unsupported on some "
-      "platforms.",
+      "Disables the use of indexed draw buffer state which is unsupported on some platforms.",
       "https://crbug.com/dawn/582"}},
     {Toggle::DisableSnormRead,
      {"disable_snorm_read",
@@ -151,8 +143,7 @@
       "https://crbug.com/dawn/667"}},
     {Toggle::DisableDepthStencilRead,
      {"disable_depth_stencil_read",
-      "Disables reading from depth/stencil textures which is unsupported on some "
-      "platforms.",
+      "Disables reading from depth/stencil textures which is unsupported on some platforms.",
       "https://crbug.com/dawn/667"}},
     {Toggle::DisableBGRARead,
      {"disable_bgra_read",
@@ -160,18 +151,17 @@
       "https://crbug.com/dawn/1393"}},
     {Toggle::DisableSampleVariables,
      {"disable_sample_variables",
-      "Disables gl_SampleMask and related functionality which is unsupported on some "
-      "platforms.",
+      "Disables gl_SampleMask and related functionality which is unsupported on some platforms.",
       "https://crbug.com/dawn/673"}},
     {Toggle::UseD3D12SmallShaderVisibleHeapForTesting,
      {"use_d3d12_small_shader_visible_heap",
-      "Enable use of a small D3D12 shader visible heap, instead of using a large one by "
-      "default. This setting is used to test bindgroup encoding.",
+      "Enable use of a small D3D12 shader visible heap, instead of using a large one by default. "
+      "This setting is used to test bindgroup encoding.",
       "https://crbug.com/dawn/155"}},
     {Toggle::UseDXC,
      {"use_dxc",
-      "Use DXC instead of FXC for compiling HLSL when both dxcompiler.dll and dxil.dll "
-      "is available.",
+      "Use DXC instead of FXC for compiling HLSL when both dxcompiler.dll and dxil.dll is "
+      "available.",
       "https://crbug.com/dawn/402"}},
     {Toggle::DisableRobustness,
      {"disable_robustness", "Disable robust buffer access", "https://crbug.com/dawn/480"}},
@@ -180,48 +170,46 @@
       "https://crbug.com/dawn/480"}},
     {Toggle::DisallowUnsafeAPIs,
      {"disallow_unsafe_apis",
-      "Produces validation errors on API entry points or parameter combinations that "
-      "aren't considered secure yet.",
+      "Produces validation errors on API entry points or parameter combinations that aren't "
+      "considered secure yet.",
       "http://crbug.com/1138528"}},
     {Toggle::FlushBeforeClientWaitSync,
      {"flush_before_client_wait_sync",
       "Call glFlush before glClientWaitSync to work around bugs in the latter",
       "https://crbug.com/dawn/633"}},
     {Toggle::UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel,
-     {"use_temp_buffer_in_small_format_texture_to_texture_copy_from_greater_to_less_mip_"
-      "level",
-      "Split texture-to-texture copy into two copies: copy from source texture into a "
-      "temporary buffer, and copy from the temporary buffer into the destination texture "
-      "under specific situations. This workaround is by default enabled on some Intel "
-      "GPUs which have a driver bug in the execution of CopyTextureRegion() when we copy "
-      "with the formats whose texel block sizes are less than 4 bytes from a greater mip "
-      "level to a smaller mip level on D3D12 backends.",
+     {"use_temp_buffer_in_small_format_texture_to_texture_copy_from_greater_to_less_mip_level",
+      "Split texture-to-texture copy into two copies: copy from source texture into a temporary "
+      "buffer, and copy from the temporary buffer into the destination texture under specific "
+      "situations. This workaround is by default enabled on some Intel GPUs which have a driver "
+      "bug "
+      "in the execution of CopyTextureRegion() when we copy with the formats whose texel block "
+      "sizes are less than 4 bytes from a greater mip level to a smaller mip level on D3D12 "
+      "backends.",
       "https://crbug.com/1161355"}},
     {Toggle::EmitHLSLDebugSymbols,
      {"emit_hlsl_debug_symbols",
-      "Sets the D3DCOMPILE_SKIP_OPTIMIZATION and D3DCOMPILE_DEBUG compilation flags when "
-      "compiling HLSL code. Enables better shader debugging with external graphics "
-      "debugging tools.",
+      "Sets the D3DCOMPILE_SKIP_OPTIMIZATION and D3DCOMPILE_DEBUG compilation flags when compiling "
+      "HLSL code. Enables better shader debugging with external graphics debugging tools.",
       "https://crbug.com/dawn/776"}},
     {Toggle::DisallowSpirv,
      {"disallow_spirv",
-      "Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. "
-      "This is useful to prevent a Chromium renderer process from successfully sending "
-      "SPIR-V code to be compiled in the GPU process.",
+      "Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is "
+      "useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be "
+      "compiled in the GPU process.",
       "https://crbug.com/1214923"}},
     {Toggle::DumpShaders,
      {"dump_shaders",
-      "Dump shaders for debugging purposes. Dumped shaders will be log via "
-      "EmitLog, thus printed in Chrome console or consumed by user-defined callback "
-      "function.",
+      "Dump shaders for debugging purposes. Dumped shaders will be log via EmitLog, thus printed "
+      "in Chrome console or consumed by user-defined callback function.",
       "https://crbug.com/dawn/792"}},
     {Toggle::DEPRECATED_DumpTranslatedShaders,
      {"dump_translated_shaders", "Deprecated. Use dump_shaders", "https://crbug.com/dawn/792"}},
     {Toggle::ForceWGSLStep,
      {"force_wgsl_step",
-      "When ingesting SPIR-V shaders, force a first conversion to WGSL. This allows "
-      "testing Tint's SPIRV->WGSL translation on real content to be sure that it will "
-      "work when the same translation runs in a WASM module in the page.",
+      "When ingesting SPIR-V shaders, force a first conversion to WGSL. This allows testing Tint's "
+      "SPIRV->WGSL translation on real content to be sure that it will work when the same "
+      "translation runs in a WASM module in the page.",
       "https://crbug.com/dawn/960"}},
     {Toggle::DisableWorkgroupInit,
      {"disable_workgroup_init",
@@ -232,26 +220,25 @@
       "https://crbug.com/dawn/1016"}},
     {Toggle::UseUserDefinedLabelsInBackend,
      {"use_user_defined_labels_in_backend",
-      "Enables calls to SetLabel to be forwarded to backend-specific APIs that label "
-      "objects.",
+      "Enables calls to SetLabel to be forwarded to backend-specific APIs that label objects.",
       "https://crbug.com/dawn/840"}},
     {Toggle::UsePlaceholderFragmentInVertexOnlyPipeline,
      {"use_placeholder_fragment_in_vertex_only_pipeline",
-      "Use a placeholder empty fragment shader in vertex only render pipeline. This toggle "
-      "must be enabled for OpenGL ES backend, and serves as a workaround by default "
-      "enabled on some Metal devices with Intel GPU to ensure the depth result is correct.",
+      "Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be "
+      "enabled for OpenGL ES backend, and serves as a workaround by default enabled on some Metal "
+      "devices with Intel GPU to ensure the depth result is correct.",
       "https://crbug.com/dawn/136"}},
     {Toggle::FxcOptimizations,
      {"fxc_optimizations",
-      "Enable optimizations when compiling with FXC. Disabled by default because FXC "
-      "miscompiles in many cases when optimizations are enabled.",
+      "Enable optimizations when compiling with FXC. Disabled by default because FXC miscompiles "
+      "in many cases when optimizations are enabled.",
       "https://crbug.com/dawn/1203"}},
     {Toggle::RecordDetailedTimingInTraceEvents,
      {"record_detailed_timing_in_trace_events",
-      "Record detailed timing information in trace events at certain point. Currently the "
-      "timing information is recorded right before calling ExecuteCommandLists on a D3D12 "
-      "command queue, and the information includes system time, CPU timestamp, GPU "
-      "timestamp, and their frequency.",
+      "Record detailed timing information in trace events at certain point. Currently the timing "
+      "information is recorded right before calling ExecuteCommandLists on a D3D12 command queue, "
+      "and the information includes system time, CPU timestamp, GPU timestamp, and their "
+      "frequency.",
       "https://crbug.com/dawn/1264"}},
     {Toggle::DisableTimestampQueryConversion,
      {"disable_timestamp_query_conversion",
@@ -265,20 +252,22 @@
     {Toggle::D3D12SplitBufferTextureCopyForRowsPerImagePaddings,
      {"d3d12_split_buffer_texture_copy_for_rows_per_image_paddings",
       "D3D12 requires more buffer storage than it should when rowsPerImage is greater than "
-      "copyHeight, which means there are pure padding row(s) on each image. In this "
-      "situation, the buffer used for B2T/T2B copy might be big enough according to "
-      "WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround "
-      "it via split the copy operation into two copies, in order to make B2T/T2B copy "
-      "being done correctly on D3D12.",
+      "copyHeight, which means there are pure padding row(s) on each image. In this situation, "
+      "the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it "
+      "doesn't meet D3D12's requirement, then we need to workaround it via split the copy "
+      "operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.",
       "https://crbug.com/dawn/1289"}},
     {Toggle::MetalRenderR8RG8UnormSmallMipToTempTexture,
      {"metal_render_r8_rg8_unorm_small_mip_to_temp_texture",
-      "Metal Intel devices have issues with r8unorm and rg8unorm textures where rendering "
-      "to small mips (level >= 2) doesn't work correctly. Workaround this issue by "
-      "detecting this case and rendering to a temporary texture instead (with copies "
-      "before "
-      "and after if needed).",
+      "Metal Intel devices have issues with r8unorm and rg8unorm textures where rendering to small "
+      "mips (level >= 2) doesn't work correctly. Workaround this issue by detecting this case and "
+      "rendering to a temporary texture instead (with copies before and after if needed).",
       "https://crbug.com/dawn/1071"}},
+    {Toggle::EnableBlobCache,
+     {"enable_blob_cache",
+      "Enables usage of the blob cache (backed by the platform cache if set/passed). Necessary for "
+      "any persistent caching capabilities, i.e. pipeline caching.",
+      "https://crbug.com/dawn/549"}},
     // Comment to separate the }} so it is clearer what to copy-paste to add a toggle.
 }};
 }  // anonymous namespace
diff --git a/src/dawn/native/Toggles.h b/src/dawn/native/Toggles.h
index 3d3523e..2d8d286 100644
--- a/src/dawn/native/Toggles.h
+++ b/src/dawn/native/Toggles.h
@@ -71,6 +71,7 @@
     VulkanUseZeroInitializeWorkgroupMemoryExtension,
     D3D12SplitBufferTextureCopyForRowsPerImagePaddings,
     MetalRenderR8RG8UnormSmallMipToTempTexture,
+    EnableBlobCache,
 
     EnumCount,
     InvalidEnum = EnumCount,
diff --git a/src/dawn/tests/end2end/PipelineCachingTests.cpp b/src/dawn/tests/end2end/PipelineCachingTests.cpp
index 0951e94..bdf6a1e 100644
--- a/src/dawn/tests/end2end/PipelineCachingTests.cpp
+++ b/src/dawn/tests/end2end/PipelineCachingTests.cpp
@@ -264,6 +264,6 @@
     EXPECT_EQ(mMockCache.GetNumEntries(), 2u);
 }
 
-DAWN_INSTANTIATE_TEST(SinglePipelineCachingTests, VulkanBackend());
+DAWN_INSTANTIATE_TEST(SinglePipelineCachingTests, VulkanBackend({"enable_blob_cache"}));
 
 }  // namespace