#version 310 es | |
shared int v[3]; | |
void tint_symbol(uint local_invocation_index) { | |
{ | |
for(uint idx = local_invocation_index; (idx < 3u); idx = (idx + 1u)) { | |
uint i = idx; | |
v[i] = 0; | |
} | |
} | |
barrier(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(gl_LocalInvocationIndex); | |
return; | |
} |