blob: 0cb73908ef1f5578a8206415c5f783ad399fb037 [file] [log] [blame]
#version 310 es
shared int v[3];
void tint_symbol(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 3u); idx = (idx + 1u)) {
uint i = idx;
v[i] = 0;
}
}
barrier();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_LocalInvocationIndex);
return;
}