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3b671cb377e91142459358c5c6cb7ad6b6f3c742
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test
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tint
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shader_io
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fragment_output_builtins.wgsl.expected.wgsl
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@stage
(
fragment
)
fn main1
()
->
@builtin
(
frag_depth
)
f32
{
return
1.0
;
}
@stage
(
fragment
)
fn main2
()
->
@builtin
(
sample_mask
)
u32
{
return
1u
;
}