var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var b : bool; | |
var i : i32; | |
var a : f32; | |
b = false; | |
i = 1; | |
loop { | |
let x_7 : i32 = i; | |
if ((x_7 > 0)) { | |
} else { | |
break; | |
} | |
let x_8 : i32 = i; | |
a = (3.0 - f32(x_8)); | |
let x_40 : f32 = a; | |
if (((2.0 - x_40) == 0.0)) { | |
b = true; | |
} | |
continuing { | |
let x_9 : i32 = i; | |
i = (x_9 - 1); | |
} | |
} | |
let x_45 : bool = b; | |
if (x_45) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@stage(fragment) | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |