struct buf0 { | |
injectionSwitch : vec2<f32>, | |
} | |
@group(0) @binding(0) var<uniform> x_6 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var data : array<f32, 2u>; | |
var x_32 : f32; | |
x_32 = x_6.injectionSwitch.x; | |
data[0] = x_32; | |
data[1] = x_32; | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
let x_35 : f32 = data[1]; | |
if ((x_35 > 1.0)) { | |
var x_43_phi : f32; | |
let x_39 : i32 = i32(x_32); | |
x_43_phi = 0.0; | |
switch(x_39) { | |
case 0: { | |
x_43_phi = 1.0; | |
fallthrough; | |
} | |
case 1: { | |
let x_43 : f32 = x_43_phi; | |
data[x_39] = x_43; | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
default: { | |
} | |
} | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@stage(fragment) | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |