struct buf0 { | |
matrix_a_uni : mat4x4<f32>, | |
} | |
@group(0) @binding(0) var<uniform> x_8 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var x : i32; | |
var matrix_u : vec4<f32>; | |
var b : i32; | |
var matrix_b : vec4<f32>; | |
var x_42 : vec4<f32>; | |
x = 4; | |
loop { | |
let x_10 : i32 = x; | |
if ((x_10 >= 1)) { | |
} else { | |
break; | |
} | |
let x_11 : i32 = x; | |
matrix_u[x_11] = 1.0; | |
continuing { | |
let x_12 : i32 = x; | |
x = (x_12 - 1); | |
} | |
} | |
b = 4; | |
loop { | |
let x_55 : f32 = x_8.matrix_a_uni[0].x; | |
if ((x_55 < -1.0)) { | |
} else { | |
break; | |
} | |
let x_14 : i32 = b; | |
let x_15 : i32 = b; | |
if ((x_15 > 1)) { | |
let x_62 : vec4<f32> = matrix_b; | |
let x_63 : vec4<f32> = matrix_b; | |
x_42 = min(x_62, x_63); | |
} else { | |
let x_65 : vec4<f32> = matrix_u; | |
x_42 = x_65; | |
} | |
let x_67 : f32 = x_42.y; | |
matrix_b[x_14] = x_67; | |
continuing { | |
let x_16 : i32 = b; | |
b = (x_16 - 1); | |
} | |
} | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@stage(fragment) | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |