struct buf0 { | |
injectionSwitch : vec2<f32>, | |
} | |
struct StructType { | |
col : vec3<f32>, | |
bbbb : vec4<bool>, | |
} | |
@group(0) @binding(0) var<uniform> x_5 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var x_33 : StructType; | |
var x_38 : i32; | |
var x_42 : StructType; | |
var x_33_phi : StructType; | |
var x_9_phi : i32; | |
var x_42_phi : StructType; | |
var x_10_phi : i32; | |
x_33_phi = StructType(vec3<f32>(), vec4<bool>()); | |
x_9_phi = 0; | |
loop { | |
var x_34 : StructType; | |
var x_7 : i32; | |
x_33 = x_33_phi; | |
let x_9 : i32 = x_9_phi; | |
let x_37 : f32 = x_5.injectionSwitch.y; | |
x_38 = i32(x_37); | |
if ((x_9 < x_38)) { | |
} else { | |
break; | |
} | |
continuing { | |
x_34 = x_33; | |
x_34.col = vec3<f32>(1.0, 0.0, 0.0); | |
x_7 = (x_9 + 1); | |
x_33_phi = x_34; | |
x_9_phi = x_7; | |
} | |
} | |
x_42_phi = x_33; | |
x_10_phi = 0; | |
loop { | |
var x_43 : StructType; | |
var x_8 : i32; | |
x_42 = x_42_phi; | |
let x_10 : i32 = x_10_phi; | |
if ((x_10 < x_38)) { | |
} else { | |
break; | |
} | |
continuing { | |
x_43 = x_42; | |
x_43.col = vec3<f32>(1.0, 0.0, 0.0); | |
x_8 = (x_10 + 1); | |
x_42_phi = x_43; | |
x_10_phi = x_8; | |
} | |
} | |
let x_47 : vec3<f32> = x_42.col; | |
x_GLF_color = vec4<f32>(x_47.x, x_47.y, x_47.z, 1.0); | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@stage(fragment) | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |