struct buf0 { | |
injectionSwitch : vec2<f32>, | |
} | |
var<private> x_GLF_color : vec4<f32>; | |
@group(0) @binding(0) var<uniform> x_7 : buf0; | |
var<private> gl_FragCoord : vec4<f32>; | |
fn main_1() { | |
var i : i32; | |
var i_1 : i32; | |
var i_2 : i32; | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
i = 0; | |
let x_35 : f32 = x_7.injectionSwitch.y; | |
if ((x_35 < 0.0)) { | |
} else { | |
var x_42 : bool; | |
let x_41 : f32 = gl_FragCoord.y; | |
x_42 = (x_41 < -1.0); | |
if (x_42) { | |
} else { | |
loop { | |
let x_50 : i32 = i; | |
if ((x_50 >= 256)) { | |
break; | |
} | |
loop { | |
i_1 = 0; | |
loop { | |
let x_58 : i32 = i_1; | |
if ((x_58 < 1)) { | |
} else { | |
break; | |
} | |
if (x_42) { | |
i_2 = 0; | |
loop { | |
let x_66 : i32 = i_2; | |
if ((x_66 < 1)) { | |
} else { | |
break; | |
} | |
continuing { | |
let x_70 : i32 = i_2; | |
i_2 = (x_70 + 1); | |
} | |
} | |
continue; | |
} | |
return; | |
continuing { | |
let x_72 : i32 = i_1; | |
i_1 = (x_72 + 1); | |
} | |
} | |
continuing { | |
if (false) { | |
} else { | |
break; | |
} | |
} | |
} | |
continuing { | |
if (false) { | |
} else { | |
break; | |
} | |
} | |
} | |
} | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@stage(fragment) | |
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { | |
gl_FragCoord = gl_FragCoord_param; | |
main_1(); | |
return main_out(x_GLF_color); | |
} |