blob: e050c1cba4a082c9cdfa6beeb2ce878afa0115b9 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp samplerCube arg_0_arg_1;
vec4 textureSampleBias_53b9f7() {
vec3 arg_2 = vec3(1.0f);
float arg_3 = 1.0f;
vec4 res = texture(arg_0_arg_1, arg_2, arg_3);
return res;
}
void main() {
v.tint_symbol = textureSampleBias_53b9f7();
}