blob: d8c7eff598b7d99d47ec75338ce6fb81b8b60236 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp sampler2D arg_0_arg_1;
vec4 textureSampleBias_a161cf() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(1), arg_3);
return res;
}
void main() {
v.tint_symbol = textureSampleBias_a161cf();
}