d3d: Change D3D references to PhysicalDevice to WeakRef instead of Ref BackendD3D holds strong references to PhysicalDeviceD3D11/12, which are created when enumerating adapters. Once adapters are enumerated, these are kept alive indefinitely. Upon creation, PhysicalDeviceD3D has a reference to the D3D11/12Device, which means that the corresponding physical adapter is kept powered on indefinitely. This CL changes the strong Ref to a WeakRef and relies on the caller to keep a strong reference to the PhysicalDevice to keep it alive. All other unused devices are cleaned up, which releases the unused D3DDevices. Bug: 342299153 Change-Id: I4ff6979abb175f9b737fb3ede4b26334d858d6a4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/189581 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Patrick To <patrto@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.