blob: 50d2af1fd0329819b8c11358215735bd51431de8 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_dd431d(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample_compare(tint_symbol_1, float2(0.0f), 1, 1.0f);
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleCompare_dd431d(tint_symbol_2, tint_symbol_3);
return;
}