commit | 3c32758a0e6dbedfd08b731addee74aad5f4eb67 | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Mon Nov 14 23:15:51 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Nov 14 23:15:51 2022 +0000 |
tree | 3cf1051d82ea833a422cfee1e45b204d6fe5c034 | |
parent | 1db8831be4c9c03d6fb1111014214bdfdfefe98b [diff] |
spirv-reader: Support texture and sampler args to user-defined functions Fixed: tint:1039 Change-Id: If0cb28679cc73f54025c2c142bdc32852bf4ae28 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109820 Auto-Submit: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.