commit | 3c343e76fed6bdf391ef907dd3a0d61fbe8f896b | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Tue Jul 18 18:19:29 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 18 18:19:29 2023 +0000 |
tree | 69bf7be0bd39099be01ae769062a70afff046757 | |
parent | b26348e892ee5cb30b4dfab7078575427085e29c [diff] |
Add UMA for CreateShaderModule, CreateRenderPipeline, and CreateComputePipeline These track both the time in microseconds, and whether the calls suceeded or not. Bug: dawn:1921 Change-Id: Ia59b5468a47973945ef476e30cc9c0b339cef7c5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/141228 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.