cbuffer cbuffer_data : register(b0, space0) { | |
uint4 data[4]; | |
}; | |
float3x3 tint_symbol_3(uint4 buffer[4], uint offset) { | |
const uint scalar_offset = ((offset + 0u)) / 4; | |
const uint scalar_offset_1 = ((offset + 16u)) / 4; | |
const uint scalar_offset_2 = ((offset + 32u)) / 4; | |
return float3x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz)); | |
} | |
void main() { | |
const float3 x = mul(tint_symbol_3(data, 0u), asfloat(data[3].xyz)); | |
return; | |
} |