#include <metal_stdlib> | |
using namespace metal; | |
float3x4 m() { | |
thread float tint_symbol_1 = 0.0f; | |
tint_symbol_1 = (tint_symbol_1 + 1.0f); | |
return float3x4(float4(1.0f, 2.0f, 3.0f, 4.0f), float4(5.0f, 6.0f, 7.0f, 8.0f), float4(9.0f, 10.0f, 11.0f, 12.0f)); | |
} | |
void f() { | |
float3x4 const tint_symbol = m(); | |
half3x4 v = half3x4(tint_symbol); | |
} | |