commit | 3c66a7253da8a7690a37cb743454fa1fa9fdc460 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Nov 08 01:35:58 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 08 01:35:58 2023 +0000 |
tree | f196d315adab7c23688b3ddf4e9fab708855bd60 | |
parent | 5f1764ff65954bb2d46791315775ab7fa0b09d0d [diff] |
Factor SystemHandle out of SystemEventPrimitive An OS-independent handle abstraction is useful for importing/exporting fence/texture payloads as well. Bug: dawn:1745 Change-Id: I40a3130f1034a7fa6ae15b1d6bd2845c09354416 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/157764 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.