#include <metal_stdlib> | |
using namespace metal; | |
void dpdxFine_f401a2(device float* const tint_symbol) { | |
float res = dfdx(1.0f); | |
*(tint_symbol) = res; | |
} | |
fragment void fragment_main(device float* tint_symbol_1 [[buffer(0)]]) { | |
dpdxFine_f401a2(tint_symbol_1); | |
return; | |
} | |