blob: 2bce2e2a8fecd686e21d3cb4237047a5cf5f7f84 [file]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
uniform highp sampler2D f_arg_0_arg_1;
vec4 textureSample_51b514() {
vec4 res = texture(f_arg_0_arg_1, vec2(1.0f));
return res;
}
void main() {
v.inner = textureSample_51b514();
}