| #version 310 es |
| |
| |
| struct Inner { |
| float scalar_f32; |
| int scalar_i32; |
| uint scalar_u32; |
| vec2 vec2_f32; |
| ivec2 vec2_i32; |
| uvec2 vec2_u32; |
| vec3 vec3_f32; |
| ivec3 vec3_i32; |
| uvec3 vec3_u32; |
| vec4 vec4_f32; |
| ivec4 vec4_i32; |
| uvec4 vec4_u32; |
| mat2 mat2x2_f32; |
| mat2x3 mat2x3_f32; |
| mat2x4 mat2x4_f32; |
| mat3x2 mat3x2_f32; |
| mat3 mat3x3_f32; |
| mat3x4 mat3x4_f32; |
| mat4x2 mat4x2_f32; |
| mat4x3 mat4x3_f32; |
| mat4 mat4x4_f32; |
| vec3 arr2_vec3_f32[2]; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer S_1_ssbo { |
| Inner arr[]; |
| } sb; |
| layout(binding = 1, std430) |
| buffer tint_symbol_2_1_ssbo { |
| int tint_symbol_1; |
| } v; |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647)); |
| } |
| void tint_symbol_inner(uint idx) { |
| float scalar_f32 = sb.arr[idx].scalar_f32; |
| int scalar_i32 = sb.arr[idx].scalar_i32; |
| uint scalar_u32 = sb.arr[idx].scalar_u32; |
| vec2 vec2_f32 = sb.arr[idx].vec2_f32; |
| ivec2 vec2_i32 = sb.arr[idx].vec2_i32; |
| uvec2 vec2_u32 = sb.arr[idx].vec2_u32; |
| vec3 vec3_f32 = sb.arr[idx].vec3_f32; |
| ivec3 vec3_i32 = sb.arr[idx].vec3_i32; |
| uvec3 vec3_u32 = sb.arr[idx].vec3_u32; |
| vec4 vec4_f32 = sb.arr[idx].vec4_f32; |
| ivec4 vec4_i32 = sb.arr[idx].vec4_i32; |
| uvec4 vec4_u32 = sb.arr[idx].vec4_u32; |
| mat2 mat2x2_f32 = sb.arr[idx].mat2x2_f32; |
| mat2x3 mat2x3_f32 = sb.arr[idx].mat2x3_f32; |
| mat2x4 mat2x4_f32 = sb.arr[idx].mat2x4_f32; |
| mat3x2 mat3x2_f32 = sb.arr[idx].mat3x2_f32; |
| mat3 mat3x3_f32 = sb.arr[idx].mat3x3_f32; |
| mat3x4 mat3x4_f32 = sb.arr[idx].mat3x4_f32; |
| mat4x2 mat4x2_f32 = sb.arr[idx].mat4x2_f32; |
| mat4x3 mat4x3_f32 = sb.arr[idx].mat4x3_f32; |
| mat4 mat4x4_f32 = sb.arr[idx].mat4x4_f32; |
| vec3 arr2_vec3_f32[2] = sb.arr[idx].arr2_vec3_f32; |
| int v_1 = (tint_f32_to_i32(scalar_f32) + scalar_i32); |
| int v_2 = (v_1 + int(scalar_u32)); |
| int v_3 = ((v_2 + tint_f32_to_i32(vec2_f32[0u])) + vec2_i32[0u]); |
| int v_4 = (v_3 + int(vec2_u32[0u])); |
| int v_5 = ((v_4 + tint_f32_to_i32(vec3_f32[1u])) + vec3_i32[1u]); |
| int v_6 = (v_5 + int(vec3_u32[1u])); |
| int v_7 = ((v_6 + tint_f32_to_i32(vec4_f32[2u])) + vec4_i32[2u]); |
| int v_8 = (v_7 + int(vec4_u32[2u])); |
| int v_9 = (v_8 + tint_f32_to_i32(mat2x2_f32[0][0u])); |
| int v_10 = (v_9 + tint_f32_to_i32(mat2x3_f32[0][0u])); |
| int v_11 = (v_10 + tint_f32_to_i32(mat2x4_f32[0][0u])); |
| int v_12 = (v_11 + tint_f32_to_i32(mat3x2_f32[0][0u])); |
| int v_13 = (v_12 + tint_f32_to_i32(mat3x3_f32[0][0u])); |
| int v_14 = (v_13 + tint_f32_to_i32(mat3x4_f32[0][0u])); |
| int v_15 = (v_14 + tint_f32_to_i32(mat4x2_f32[0][0u])); |
| int v_16 = (v_15 + tint_f32_to_i32(mat4x3_f32[0][0u])); |
| int v_17 = (v_16 + tint_f32_to_i32(mat4x4_f32[0][0u])); |
| v.tint_symbol_1 = (v_17 + tint_f32_to_i32(arr2_vec3_f32[0][0u])); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol_inner(gl_LocalInvocationIndex); |
| } |