| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| |
| struct main_outputs { |
| float4 main_out_x_GLF_color_1 : SV_Target0; |
| }; |
| |
| |
| cbuffer cbuffer_x_7 : register(b0) { |
| uint4 x_7[1]; |
| }; |
| static float4 x_GLF_color = (0.0f).xxxx; |
| void main_1() { |
| float f = 0.0f; |
| float4 v = (0.0f).xxxx; |
| f = 1.0f; |
| float v_1 = sin(f); |
| float v_2 = cos(f); |
| float v_3 = exp2(f); |
| v = float4(v_1, v_2, v_3, log(f)); |
| float4 v_4 = v; |
| if ((distance(v_4, asfloat(x_7[0u])) < 0.10000000149011611938f)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = (0.0f).xxxx; |
| } |
| } |
| |
| main_out main_inner() { |
| main_1(); |
| main_out v_5 = {x_GLF_color}; |
| return v_5; |
| } |
| |
| main_outputs main() { |
| main_out v_6 = main_inner(); |
| main_outputs v_7 = {v_6.x_GLF_color_1}; |
| return v_7; |
| } |
| |