#version 310 es | |
struct Input { | |
ivec3 position; | |
}; | |
layout(binding = 0, std430) | |
buffer tint_symbol_3_1_ssbo { | |
Input tint_symbol_2; | |
} v; | |
void tint_symbol_1_inner(uvec3 id) { | |
ivec3 pos = (v.tint_symbol_2.position - ivec3(0)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol_1_inner(gl_GlobalInvocationID); | |
} |