blob: b889308187292e3a389c38f8756cc519efe215d6 [file] [log] [blame]
#version 310 es
struct Input {
ivec3 position;
};
layout(binding = 0, std430)
buffer tint_symbol_3_1_ssbo {
Input tint_symbol_2;
} v;
void tint_symbol_1_inner(uvec3 id) {
ivec3 pos = (v.tint_symbol_2.position - ivec3(0));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_1_inner(gl_GlobalInvocationID);
}