[numthreads(1, 1, 1)] | |
void unused_entry_point() { | |
return; | |
} | |
Texture2D<float4> ext_tex_plane_1 : register(t3); | |
cbuffer cbuffer_ext_tex_params : register(b4) { | |
uint4 ext_tex_params[17]; | |
}; | |
SamplerState tint_symbol : register(s1); | |
Texture2D<float4> randomTexture : register(t1); | |
Texture2D<float4> depthTexture : register(t2); |