#version 310 es | |
layout(binding = 0, std430) buffer tint_symbol_2_block_ssbo { | |
uint inner; | |
} tint_symbol_2; | |
void tint_symbol_3() { | |
tint_symbol_2.inner = 0u; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol_3(); | |
return; | |
} |