Texture2D<uint4> Src : register(t0); | |
RWTexture2D<uint4> Dst : register(u1); | |
[numthreads(1, 1, 1)] | |
void main() { | |
uint4 srcValue = (0u).xxxx; | |
int2 v = int2((int(0)).xx); | |
uint4 x_22 = uint4(Src.Load(int3(v, int(int(0))))); | |
srcValue = x_22; | |
uint x_24 = srcValue.x; | |
uint x_25 = (x_24 + 1u); | |
uint4 x_27 = srcValue; | |
Dst[(int(0)).xx] = x_27.xxxx; | |
} | |