blob: e450b7a8fbcaa3d79dc8e8da574af2b8ea21cb1d [file] [log] [blame]
Texture2D<uint4> Src : register(t0);
RWTexture2D<uint4> Dst : register(u1);
[numthreads(1, 1, 1)]
void main() {
uint4 srcValue = (0u).xxxx;
int2 v = int2((int(0)).xx);
uint4 x_22 = uint4(Src.Load(int3(v, int(int(0)))));
srcValue = x_22;
uint x_24 = srcValue.x;
uint x_25 = (x_24 + 1u);
uint4 x_27 = srcValue;
Dst[(int(0)).xx] = x_27.xxxx;
}