| SKIP: FAILED |
| |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| |
| struct frexp_result_vec4_f16 { |
| f16vec4 fract; |
| ivec4 exp; |
| }; |
| |
| void frexp_3dd21e() { |
| f16vec4 arg_0 = f16vec4(1.0hf); |
| frexp_result_vec4_f16 res = frexp(arg_0); |
| } |
| void main() { |
| frexp_3dd21e(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:14: 'frexp' : no matching overloaded function found |
| ERROR: 0:14: '=' : cannot convert from ' const float' to ' temp structure{ global 4-component vector of float16_t fract, global highp 4-component vector of int exp}' |
| ERROR: 0:14: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| |
| struct frexp_result_vec4_f16 { |
| f16vec4 fract; |
| ivec4 exp; |
| }; |
| |
| void frexp_3dd21e() { |
| f16vec4 arg_0 = f16vec4(1.0hf); |
| frexp_result_vec4_f16 res = frexp(arg_0); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| frexp_3dd21e(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'frexp' : no matching overloaded function found |
| ERROR: 0:12: '=' : cannot convert from ' const float' to ' temp structure{ global 4-component vector of float16_t fract, global highp 4-component vector of int exp}' |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| |
| struct frexp_result_vec4_f16 { |
| f16vec4 fract; |
| ivec4 exp; |
| }; |
| |
| struct VertexOutput { |
| vec4 pos; |
| }; |
| |
| void frexp_3dd21e() { |
| f16vec4 arg_0 = f16vec4(1.0hf); |
| frexp_result_vec4_f16 res = frexp(arg_0); |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| frexp_3dd21e(); |
| return tint_symbol; |
| } |
| void main() { |
| gl_Position = vertex_main_inner().pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| gl_PointSize = 1.0f; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:16: 'frexp' : no matching overloaded function found |
| ERROR: 0:16: '=' : cannot convert from ' const float' to ' temp structure{ global 4-component vector of float16_t fract, global highp 4-component vector of int exp}' |
| ERROR: 0:16: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |