| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uint tint_symbol; |
| } v; |
| uint pack4xU8_b70b53() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 v_1 = arg_0; |
| uvec4 v_2 = uvec4(0u, 8u, 16u, 24u); |
| uvec4 v_3 = ((v_1 & uvec4(255u)) << v_2); |
| uint res = dot(v_3, uvec4(1u)); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = pack4xU8_b70b53(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:14: 'dot' : no matching overloaded function found |
| ERROR: 0:14: '=' : cannot convert from ' const float' to ' temp highp uint' |
| ERROR: 0:14: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uint tint_symbol; |
| } v; |
| uint pack4xU8_b70b53() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 v_1 = arg_0; |
| uvec4 v_2 = uvec4(0u, 8u, 16u, 24u); |
| uvec4 v_3 = ((v_1 & uvec4(255u)) << v_2); |
| uint res = dot(v_3, uvec4(1u)); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = pack4xU8_b70b53(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'dot' : no matching overloaded function found |
| ERROR: 0:12: '=' : cannot convert from ' const float' to ' temp highp uint' |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uint prevent_dce; |
| }; |
| |
| layout(location = 0) flat out uint vertex_main_loc0_Output; |
| uint pack4xU8_b70b53() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 v = arg_0; |
| uvec4 v_1 = uvec4(0u, 8u, 16u, 24u); |
| uvec4 v_2 = ((v & uvec4(255u)) << v_1); |
| uint res = dot(v_2, uvec4(1u)); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = pack4xU8_b70b53(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_3 = vertex_main_inner(); |
| gl_Position = v_3.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_3.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:15: 'dot' : no matching overloaded function found |
| ERROR: 0:15: '=' : cannot convert from ' const float' to ' temp highp uint' |
| ERROR: 0:15: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |