blob: 2e4cbd5dfc0db2a496626e3a3edb80ad3ea88e71 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
void select_1f4d93() {
bvec2 arg_2 = bvec2(true);
bvec2 v = arg_2;
float v_1 = ((v.x) ? (vec2(1.0f).x) : (vec2(1.0f).x));
vec2 res = vec2(v_1, ((v.y) ? (vec2(1.0f).y) : (vec2(1.0f).y)));
}
void main() {
select_1f4d93();
}
#version 310 es
void select_1f4d93() {
bvec2 arg_2 = bvec2(true);
bvec2 v = arg_2;
float v_1 = ((v.x) ? (vec2(1.0f).x) : (vec2(1.0f).x));
vec2 res = vec2(v_1, ((v.y) ? (vec2(1.0f).y) : (vec2(1.0f).y)));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
select_1f4d93();
}
#version 310 es
struct VertexOutput {
vec4 pos;
};
void select_1f4d93() {
bvec2 arg_2 = bvec2(true);
bvec2 v = arg_2;
float v_1 = ((v.x) ? (vec2(1.0f).x) : (vec2(1.0f).x));
vec2 res = vec2(v_1, ((v.y) ? (vec2(1.0f).y) : (vec2(1.0f).y)));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
select_1f4d93();
return tint_symbol;
}
void main() {
gl_Position = vertex_main_inner().pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}