blob: e49fe5fceca0fb5f85e82c6af8c14bb4b4f3fbf8 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
void select_2c96d4() {
bvec3 arg_2 = bvec3(true);
bvec3 v = arg_2;
float v_1 = ((v.x) ? (vec3(1.0f).x) : (vec3(1.0f).x));
float v_2 = ((v.y) ? (vec3(1.0f).y) : (vec3(1.0f).y));
vec3 res = vec3(v_1, v_2, ((v.z) ? (vec3(1.0f).z) : (vec3(1.0f).z)));
}
void main() {
select_2c96d4();
}
#version 310 es
void select_2c96d4() {
bvec3 arg_2 = bvec3(true);
bvec3 v = arg_2;
float v_1 = ((v.x) ? (vec3(1.0f).x) : (vec3(1.0f).x));
float v_2 = ((v.y) ? (vec3(1.0f).y) : (vec3(1.0f).y));
vec3 res = vec3(v_1, v_2, ((v.z) ? (vec3(1.0f).z) : (vec3(1.0f).z)));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
select_2c96d4();
}
#version 310 es
struct VertexOutput {
vec4 pos;
};
void select_2c96d4() {
bvec3 arg_2 = bvec3(true);
bvec3 v = arg_2;
float v_1 = ((v.x) ? (vec3(1.0f).x) : (vec3(1.0f).x));
float v_2 = ((v.y) ? (vec3(1.0f).y) : (vec3(1.0f).y));
vec3 res = vec3(v_1, v_2, ((v.z) ? (vec3(1.0f).z) : (vec3(1.0f).z)));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
select_2c96d4();
return tint_symbol;
}
void main() {
gl_Position = vertex_main_inner().pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}