| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| vec2 tint_symbol; |
| } v; |
| vec2 select_bf3d29() { |
| vec2 arg_0 = vec2(1.0f); |
| vec2 arg_1 = vec2(1.0f); |
| bool arg_2 = true; |
| vec2 v_1 = arg_0; |
| vec2 v_2 = arg_1; |
| bool v_3 = arg_2; |
| float v_4 = ((v_3.x) ? (v_2.x) : (v_1.x)); |
| vec2 res = vec2(v_4, ((v_3.y) ? (v_2.y) : (v_1.y))); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = select_bf3d29(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:16: 'scalar swizzle' : not supported with this profile: es |
| ERROR: 0:16: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| vec2 tint_symbol; |
| } v; |
| vec2 select_bf3d29() { |
| vec2 arg_0 = vec2(1.0f); |
| vec2 arg_1 = vec2(1.0f); |
| bool arg_2 = true; |
| vec2 v_1 = arg_0; |
| vec2 v_2 = arg_1; |
| bool v_3 = arg_2; |
| float v_4 = ((v_3.x) ? (v_2.x) : (v_1.x)); |
| vec2 res = vec2(v_4, ((v_3.y) ? (v_2.y) : (v_1.y))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = select_bf3d29(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:14: 'scalar swizzle' : not supported with this profile: es |
| ERROR: 0:14: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| vec2 prevent_dce; |
| }; |
| |
| layout(location = 0) flat out vec2 vertex_main_loc0_Output; |
| vec2 select_bf3d29() { |
| vec2 arg_0 = vec2(1.0f); |
| vec2 arg_1 = vec2(1.0f); |
| bool arg_2 = true; |
| vec2 v = arg_0; |
| vec2 v_1 = arg_1; |
| bool v_2 = arg_2; |
| float v_3 = ((v_2.x) ? (v_1.x) : (v.x)); |
| vec2 res = vec2(v_3, ((v_2.y) ? (v_1.y) : (v.y))); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec2(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = select_bf3d29(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_4 = vertex_main_inner(); |
| gl_Position = v_4.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_4.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:17: 'scalar swizzle' : not supported with this profile: es |
| ERROR: 0:17: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |