| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0; |
| uint textureNumLayers_2a48dc() { |
| uint res = uint(imageSize(arg_0).z); |
| prevent_dce.inner = textureNumLayers_2a48dc(); |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| layout(binding = 0, rgba32ui) uniform highp writeonly uimage2DArray arg_0; |
| uint textureNumLayers_2a48dc() { |
| uint res = uint(imageSize(arg_0).z); |
| prevent_dce.inner = textureNumLayers_2a48dc(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |