| RWByteAddressBuffer prevent_dce : register(u0); |
| Texture2DArray arg_0 : register(t0, space1); |
| SamplerComparisonState arg_1 : register(s1, space1); |
| float textureSampleCompareLevel_bcb3dd() { |
| float2 arg_2 = (1.0f).xx; |
| float res = arg_0.SampleCmpLevelZero(arg_1, float3(arg_2, float(arg_3)), arg_4, int2((1).xx)); |
| prevent_dce.Store(0u, asuint(textureSampleCompareLevel_bcb3dd())); |
| prevent_dce.Store(0u, asuint(textureSampleCompareLevel_bcb3dd())); |
| nointerpolation float prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = textureSampleCompareLevel_bcb3dd(); |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |