blob: 35a5d00d6a591fed01d5f3da44362ba20e9cc6ab [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct modf_result_f32 {
float fract;
float whole;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
float runtime_in = 1.25f;
modf_result_f32 res = modf_result_f32(0.25f, 1.0f);
res = modf(runtime_in);
res = modf_result_f32(0.25f, 1.0f);
float tint_symbol_1 = res.fract;
float whole = res.whole;
}
error: Error parsing GLSL shader:
ERROR: 0:13: 'modf' : no matching overloaded function found
ERROR: 0:13: 'assign' : cannot convert from ' const float' to ' temp structure{ global highp float fract, global highp float whole}'
ERROR: 0:13: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1