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// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <gtest/gtest.h>
#include <unordered_set>
#include "dawn/common/Constants.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/Limits.h"
namespace dawn {
namespace native {
// Test |GetDefaultLimits| returns the default for FeatureLeveL::Core.
TEST(Limits, GetDefaultLimits) {
CombinedLimits limits = {};
EXPECT_NE(limits.v1.maxBindGroups, 4u);
GetDefaultLimits(&limits, wgpu::FeatureLevel::Core);
EXPECT_EQ(limits.v1.maxBindGroups, 4u);
}
// Test |GetDefaultLimits| returns the default for FeatureLevel::Compatibility.
// Compatibility default limits are lower than Core.
TEST(Limits, GetDefaultLimits_Compat) {
CombinedLimits limits = {};
EXPECT_NE(limits.v1.maxColorAttachments, 4u);
GetDefaultLimits(&limits, wgpu::FeatureLevel::Compatibility);
EXPECT_EQ(limits.v1.maxColorAttachments, 4u);
}
// Test |ReifyDefaultLimits| populates the default for wgpu::FeatureLevel::Core
// if values are undefined.
TEST(Limits, ReifyDefaultLimits_PopulatesDefault) {
CombinedLimits limits;
limits.v1.maxComputeWorkgroupStorageSize = wgpu::kLimitU32Undefined;
limits.v1.maxStorageBufferBindingSize = wgpu::kLimitU64Undefined;
CombinedLimits reified = ReifyDefaultLimits(limits, wgpu::FeatureLevel::Core);
EXPECT_EQ(reified.v1.maxComputeWorkgroupStorageSize, 16384u);
EXPECT_EQ(reified.v1.maxStorageBufferBindingSize, 134217728ul);
EXPECT_EQ(reified.v1.maxStorageBuffersInFragmentStage, 8u);
EXPECT_EQ(reified.v1.maxStorageTexturesInFragmentStage, 4u);
EXPECT_EQ(reified.v1.maxStorageBuffersInVertexStage, 8u);
EXPECT_EQ(reified.v1.maxStorageTexturesInVertexStage, 4u);
}
// Test |ReifyDefaultLimits| populates the default for wgpu::FeatureLevel::Compatibility
// if values are undefined. Compatibility default limits are lower than Core.
TEST(Limits, ReifyDefaultLimits_PopulatesDefault_Compat) {
CombinedLimits limits;
limits.v1.maxTextureDimension1D = wgpu::kLimitU32Undefined;
limits.v1.maxStorageBufferBindingSize = wgpu::kLimitU64Undefined;
CombinedLimits reified = ReifyDefaultLimits(limits, wgpu::FeatureLevel::Compatibility);
EXPECT_EQ(reified.v1.maxTextureDimension1D, 4096u);
EXPECT_EQ(reified.v1.maxStorageBufferBindingSize, 134217728ul);
EXPECT_EQ(reified.v1.maxStorageBuffersInFragmentStage, 4u);
EXPECT_EQ(reified.v1.maxStorageTexturesInFragmentStage, 4u);
EXPECT_EQ(reified.v1.maxStorageBuffersInVertexStage, 0u);
EXPECT_EQ(reified.v1.maxStorageTexturesInVertexStage, 0u);
}
// Test |ReifyDefaultLimits| clamps to the default if
// values are worse than the default.
TEST(Limits, ReifyDefaultLimits_Clamps) {
CombinedLimits limits;
limits.v1.maxStorageBuffersPerShaderStage = 4;
limits.v1.minUniformBufferOffsetAlignment = 512;
CombinedLimits reified = ReifyDefaultLimits(limits, wgpu::FeatureLevel::Core);
EXPECT_EQ(reified.v1.maxStorageBuffersPerShaderStage, 8u);
EXPECT_EQ(reified.v1.minUniformBufferOffsetAlignment, 256u);
}
// Test |ValidateLimits| works to validate limits are not better
// than supported.
TEST(Limits, ValidateLimits) {
const wgpu::FeatureLevel featureLevel = wgpu::FeatureLevel::Core;
// Start with the default for supported.
CombinedLimits defaults;
GetDefaultLimits(&defaults, featureLevel);
// Test supported == required is valid.
{
CombinedLimits required = defaults;
EXPECT_TRUE(ValidateLimits(defaults, required).IsSuccess());
}
// Test supported == required is valid, when they are not default.
{
CombinedLimits supported = defaults;
CombinedLimits required = defaults;
supported.v1.maxBindGroups += 1;
required.v1.maxBindGroups += 1;
EXPECT_TRUE(ValidateLimits(supported, required).IsSuccess());
}
// Test that default-initialized (all undefined) is valid.
{
CombinedLimits required = {};
EXPECT_TRUE(ValidateLimits(defaults, required).IsSuccess());
}
// Test that better than supported is invalid for "maximum" limits.
{
CombinedLimits required = {};
required.v1.maxTextureDimension3D = defaults.v1.maxTextureDimension3D + 1;
MaybeError err = ValidateLimits(defaults, required);
EXPECT_TRUE(err.IsError());
err.AcquireError();
}
// Test that worse than supported is valid for "maximum" limits.
{
CombinedLimits required = {};
required.v1.maxComputeWorkgroupSizeX = defaults.v1.maxComputeWorkgroupSizeX - 1;
EXPECT_TRUE(ValidateLimits(defaults, required).IsSuccess());
}
// Test that better than min is invalid for "alignment" limits.
{
CombinedLimits required = {};
required.v1.minUniformBufferOffsetAlignment =
defaults.v1.minUniformBufferOffsetAlignment / 2;
MaybeError err = ValidateLimits(defaults, required);
EXPECT_TRUE(err.IsError());
err.AcquireError();
}
// Test that worse than min and a power of two is valid for "alignment" limits.
{
CombinedLimits required = {};
required.v1.minStorageBufferOffsetAlignment =
defaults.v1.minStorageBufferOffsetAlignment * 2;
EXPECT_TRUE(ValidateLimits(defaults, required).IsSuccess());
}
// Test that worse than min and not a power of two is invalid for "alignment" limits.
{
CombinedLimits required = {};
required.v1.minStorageBufferOffsetAlignment =
defaults.v1.minStorageBufferOffsetAlignment * 3;
MaybeError err = ValidateLimits(defaults, required);
EXPECT_TRUE(err.IsError());
err.AcquireError();
}
}
// Test that |ApplyLimitTiers| degrades limits to the next best tier.
TEST(Limits, ApplyLimitTiers) {
auto SetLimitsStorageBufferBindingSizeTier2 = [](CombinedLimits* limits) {
// Tier 2 of maxStorageBufferBindingSize is 1GB
limits->v1.maxStorageBufferBindingSize = 1073741824;
// Also set the maxBufferSize to be large enough, as ApplyLimitTiers ensures tired
// maxStorageBufferBindingSize no larger than tiered maxBufferSize.
limits->v1.maxBufferSize = 2147483648;
};
CombinedLimits limitsStorageBufferBindingSizeTier2;
GetDefaultLimits(&limitsStorageBufferBindingSizeTier2, wgpu::FeatureLevel::Core);
SetLimitsStorageBufferBindingSizeTier2(&limitsStorageBufferBindingSizeTier2);
auto SetLimitsStorageBufferBindingSizeTier3 = [](CombinedLimits* limits) {
// Tier 3 of maxStorageBufferBindingSize is 2GB-4
limits->v1.maxStorageBufferBindingSize = 2147483644;
// Also set the maxBufferSize to be large enough, as ApplyLimitTiers ensures tired
// maxStorageBufferBindingSize no larger than tiered maxBufferSize.
limits->v1.maxBufferSize = 2147483648;
};
CombinedLimits limitsStorageBufferBindingSizeTier3;
GetDefaultLimits(&limitsStorageBufferBindingSizeTier3, wgpu::FeatureLevel::Core);
SetLimitsStorageBufferBindingSizeTier3(&limitsStorageBufferBindingSizeTier3);
auto SetLimitsComputeWorkgroupStorageSizeTier1 = [](CombinedLimits* limits) {
limits->v1.maxComputeWorkgroupStorageSize = 16384;
};
CombinedLimits limitsComputeWorkgroupStorageSizeTier1;
GetDefaultLimits(&limitsComputeWorkgroupStorageSizeTier1, wgpu::FeatureLevel::Core);
SetLimitsComputeWorkgroupStorageSizeTier1(&limitsComputeWorkgroupStorageSizeTier1);
auto SetLimitsComputeWorkgroupStorageSizeTier3 = [](CombinedLimits* limits) {
limits->v1.maxComputeWorkgroupStorageSize = 65536;
};
CombinedLimits limitsComputeWorkgroupStorageSizeTier3;
GetDefaultLimits(&limitsComputeWorkgroupStorageSizeTier3, wgpu::FeatureLevel::Core);
SetLimitsComputeWorkgroupStorageSizeTier3(&limitsComputeWorkgroupStorageSizeTier3);
// Test that applying tiers to limits that are exactly
// equal to a tier returns the same values.
{
CombinedLimits combinedLimits = {};
combinedLimits = limitsStorageBufferBindingSizeTier2;
EXPECT_EQ(ApplyLimitTiers(combinedLimits).v1, combinedLimits.v1);
combinedLimits = limitsStorageBufferBindingSizeTier3;
EXPECT_EQ(ApplyLimitTiers(combinedLimits).v1, combinedLimits.v1);
}
// Test all limits slightly worse than tier 3.
{
CombinedLimits combinedLimits = {};
combinedLimits = limitsStorageBufferBindingSizeTier3;
combinedLimits.v1.maxStorageBufferBindingSize -= 1;
EXPECT_EQ(ApplyLimitTiers(combinedLimits).v1, limitsStorageBufferBindingSizeTier2.v1);
}
// Test that limits may match one tier exactly and be degraded in another tier.
// Degrading to one tier does not affect the other tier.
{
CombinedLimits combinedLimits = {};
combinedLimits = limitsComputeWorkgroupStorageSizeTier3;
// Set tier 3 and change one limit to be insufficent.
SetLimitsStorageBufferBindingSizeTier3(&combinedLimits);
combinedLimits.v1.maxStorageBufferBindingSize -= 1;
CombinedLimits tiered = ApplyLimitTiers(combinedLimits);
// Check that |tiered| has the limits of memorySize tier 2
CombinedLimits tieredWithMemorySizeTier2 = tiered;
SetLimitsStorageBufferBindingSizeTier2(&tieredWithMemorySizeTier2);
EXPECT_EQ(tiered.v1, tieredWithMemorySizeTier2.v1);
// Check that |tiered| has the limits of bindingSpace tier 3
CombinedLimits tieredWithBindingSpaceTier3 = tiered;
SetLimitsComputeWorkgroupStorageSizeTier3(&tieredWithBindingSpaceTier3);
EXPECT_EQ(tiered.v1, tieredWithBindingSpaceTier3.v1);
}
// Test that limits may be simultaneously degraded in two tiers independently.
{
CombinedLimits limits = {};
GetDefaultLimits(&limits, wgpu::FeatureLevel::Core);
SetLimitsComputeWorkgroupStorageSizeTier3(&limits);
SetLimitsStorageBufferBindingSizeTier3(&limits);
limits.v1.maxComputeWorkgroupStorageSize =
limitsComputeWorkgroupStorageSizeTier1.v1.maxComputeWorkgroupStorageSize + 1;
limits.v1.maxStorageBufferBindingSize =
limitsStorageBufferBindingSizeTier2.v1.maxStorageBufferBindingSize + 1;
CombinedLimits tiered = ApplyLimitTiers(limits);
CombinedLimits expected = tiered;
SetLimitsComputeWorkgroupStorageSizeTier1(&expected);
SetLimitsStorageBufferBindingSizeTier2(&expected);
EXPECT_EQ(tiered.v1, expected.v1);
}
}
// Test that |ApplyLimitTiers| will hold the maxStorageBufferBindingSize no larger than
// maxBufferSize restriction.
TEST(Limits, TieredMaxStorageBufferBindingSizeNoLargerThanMaxBufferSize) {
// Start with the default for supported.
CombinedLimits defaults;
GetDefaultLimits(&defaults, wgpu::FeatureLevel::Core);
// Test reported maxStorageBufferBindingSize around 128MB, 1GB, 2GB-4 and 4GB-4.
constexpr uint64_t storageSizeTier1 = 134217728ull; // 128MB
constexpr uint64_t storageSizeTier2 = 1073741824ull; // 1GB
constexpr uint64_t storageSizeTier3 = 2147483644ull; // 2GB-4
constexpr uint64_t storageSizeTier4 = 4294967292ull; // 4GB-4
constexpr uint64_t possibleReportedMaxStorageBufferBindingSizes[] = {
storageSizeTier1, storageSizeTier1 + 1, storageSizeTier2 - 1, storageSizeTier2,
storageSizeTier2 + 1, storageSizeTier3 - 1, storageSizeTier3, storageSizeTier3 + 1,
storageSizeTier4 - 1, storageSizeTier4, storageSizeTier4 + 1};
// Test reported maxBufferSize around 256MB, 1GB, 2GB and 4GB, and a large 256GB.
constexpr uint64_t bufferSizeTier1 = 0x10000000ull; // 256MB
constexpr uint64_t bufferSizeTier2 = 0x40000000ull; // 1GB
constexpr uint64_t bufferSizeTier3 = 0x80000000ull; // 2GB
constexpr uint64_t bufferSizeTier4 = 0x100000000ull; // 4GB
constexpr uint64_t bufferSizeLarge = 0x4000000000ull; // 256GB
constexpr uint64_t possibleReportedMaxBufferSizes[] = {
bufferSizeTier1, bufferSizeTier1 + 1, bufferSizeTier2 - 1, bufferSizeTier2,
bufferSizeTier2 + 1, bufferSizeTier3 - 1, bufferSizeTier3, bufferSizeTier3 + 1,
bufferSizeTier4 - 1, bufferSizeTier4, bufferSizeTier4 + 1, bufferSizeLarge};
// Test that tiered maxStorageBufferBindingSize is no larger than tiered maxBufferSize.
for (uint64_t reportedMaxStorageBufferBindingSizes :
possibleReportedMaxStorageBufferBindingSizes) {
for (uint64_t reportedMaxBufferSizes : possibleReportedMaxBufferSizes) {
CombinedLimits limits = defaults;
limits.v1.maxStorageBufferBindingSize = reportedMaxStorageBufferBindingSizes;
limits.v1.maxBufferSize = reportedMaxBufferSizes;
CombinedLimits tiered = ApplyLimitTiers(limits);
EXPECT_LE(tiered.v1.maxStorageBufferBindingSize, tiered.v1.maxBufferSize);
}
}
}
// Test that |ApplyLimitTiers| will hold the maxUniformBufferBindingSize no larger than
// maxBufferSize restriction.
TEST(Limits, TieredMaxUniformBufferBindingSizeNoLargerThanMaxBufferSize) {
// Start with the default for supported.
CombinedLimits defaults;
GetDefaultLimits(&defaults, wgpu::FeatureLevel::Core);
// Test reported maxStorageBufferBindingSize around 64KB, and a large 1GB.
constexpr uint64_t uniformSizeTier1 = 65536ull; // 64KB
constexpr uint64_t uniformSizeLarge = 1073741824ull; // 1GB
constexpr uint64_t possibleReportedMaxUniformBufferBindingSizes[] = {
uniformSizeTier1, uniformSizeTier1 + 1, uniformSizeLarge};
// Test reported maxBufferSize around 256MB, 1GB, 2GB and 4GB, and a large 256GB.
constexpr uint64_t bufferSizeTier1 = 0x10000000ull; // 256MB
constexpr uint64_t bufferSizeTier2 = 0x40000000ull; // 1GB
constexpr uint64_t bufferSizeTier3 = 0x80000000ull; // 2GB
constexpr uint64_t bufferSizeTier4 = 0x100000000ull; // 4GB
constexpr uint64_t bufferSizeLarge = 0x4000000000ull; // 256GB
constexpr uint64_t possibleReportedMaxBufferSizes[] = {
bufferSizeTier1, bufferSizeTier1 + 1, bufferSizeTier2 - 1, bufferSizeTier2,
bufferSizeTier2 + 1, bufferSizeTier3 - 1, bufferSizeTier3, bufferSizeTier3 + 1,
bufferSizeTier4 - 1, bufferSizeTier4, bufferSizeTier4 + 1, bufferSizeLarge};
// Test that tiered maxUniformBufferBindingSize is no larger than tiered maxBufferSize.
for (uint64_t reportedMaxUniformBufferBindingSizes :
possibleReportedMaxUniformBufferBindingSizes) {
for (uint64_t reportedMaxBufferSizes : possibleReportedMaxBufferSizes) {
CombinedLimits limits = defaults;
limits.v1.maxUniformBufferBindingSize = reportedMaxUniformBufferBindingSizes;
limits.v1.maxBufferSize = reportedMaxBufferSizes;
CombinedLimits tiered = ApplyLimitTiers(limits);
EXPECT_LE(tiered.v1.maxUniformBufferBindingSize, tiered.v1.maxBufferSize);
}
}
}
// Test |NormalizeLimits| works to enforce restriction of limits.
TEST(Limits, NormalizeLimits) {
// Start with the default for supported.
CombinedLimits defaults;
GetDefaultLimits(&defaults, wgpu::FeatureLevel::Core);
// Test specific limit values are clamped to internal Dawn constants.
{
CombinedLimits limits = defaults;
limits.v1.maxVertexBufferArrayStride = kMaxVertexBufferArrayStride + 1;
limits.v1.maxColorAttachments = uint32_t(kMaxColorAttachments) + 1;
limits.v1.maxBindGroups = kMaxBindGroups + 1;
limits.v1.maxBindGroupsPlusVertexBuffers = kMaxBindGroupsPlusVertexBuffers + 1;
limits.v1.maxVertexAttributes = uint32_t(kMaxVertexAttributes) + 1;
limits.v1.maxVertexBuffers = uint32_t(kMaxVertexBuffers) + 1;
limits.v1.maxSampledTexturesPerShaderStage = kMaxSampledTexturesPerShaderStage + 1;
limits.v1.maxSamplersPerShaderStage = kMaxSamplersPerShaderStage + 1;
limits.v1.maxStorageBuffersPerShaderStage = kMaxStorageBuffersPerShaderStage + 1;
limits.v1.maxStorageTexturesPerShaderStage = kMaxStorageTexturesPerShaderStage + 1;
limits.v1.maxUniformBuffersPerShaderStage = kMaxUniformBuffersPerShaderStage + 1;
limits.v1.maxImmediateSize = kMaxSupportedImmediateDataBytes + 1;
NormalizeLimits(&limits);
EXPECT_EQ(limits.v1.maxVertexBufferArrayStride, kMaxVertexBufferArrayStride);
EXPECT_EQ(limits.v1.maxColorAttachments, uint32_t(kMaxColorAttachments));
EXPECT_EQ(limits.v1.maxBindGroups, kMaxBindGroups);
EXPECT_EQ(limits.v1.maxBindGroupsPlusVertexBuffers, kMaxBindGroupsPlusVertexBuffers);
EXPECT_EQ(limits.v1.maxVertexAttributes, uint32_t(kMaxVertexAttributes));
EXPECT_EQ(limits.v1.maxVertexBuffers, uint32_t(kMaxVertexBuffers));
EXPECT_EQ(limits.v1.maxSampledTexturesPerShaderStage, kMaxSampledTexturesPerShaderStage);
EXPECT_EQ(limits.v1.maxSamplersPerShaderStage, kMaxSamplersPerShaderStage);
EXPECT_EQ(limits.v1.maxStorageBuffersPerShaderStage, kMaxStorageBuffersPerShaderStage);
EXPECT_EQ(limits.v1.maxStorageTexturesPerShaderStage, kMaxStorageTexturesPerShaderStage);
EXPECT_EQ(limits.v1.maxUniformBuffersPerShaderStage, kMaxUniformBuffersPerShaderStage);
EXPECT_EQ(limits.v1.maxImmediateSize, kMaxSupportedImmediateDataBytes);
}
// Test maxStorageBufferBindingSize is clamped to maxBufferSize.
// maxStorageBufferBindingSize is no larger than maxBufferSize
{
constexpr uint64_t reportedMaxBufferSize = 2147483648;
constexpr uint64_t reportedMaxStorageBufferBindingSize = reportedMaxBufferSize;
CombinedLimits limits = defaults;
limits.v1.maxStorageBufferBindingSize = reportedMaxStorageBufferBindingSize;
limits.v1.maxBufferSize = reportedMaxBufferSize;
NormalizeLimits(&limits);
EXPECT_EQ(limits.v1.maxBufferSize, reportedMaxBufferSize);
EXPECT_EQ(limits.v1.maxStorageBufferBindingSize, reportedMaxStorageBufferBindingSize);
}
{
constexpr uint64_t reportedMaxBufferSize = 2147483648;
constexpr uint64_t reportedMaxStorageBufferBindingSize = reportedMaxBufferSize - 1;
CombinedLimits limits = defaults;
limits.v1.maxStorageBufferBindingSize = reportedMaxStorageBufferBindingSize;
limits.v1.maxBufferSize = reportedMaxBufferSize;
NormalizeLimits(&limits);
EXPECT_EQ(limits.v1.maxBufferSize, reportedMaxBufferSize);
EXPECT_EQ(limits.v1.maxStorageBufferBindingSize, reportedMaxStorageBufferBindingSize);
}
// maxStorageBufferBindingSize is equal to maxBufferSize+1, expect clamping to maxBufferSize
{
constexpr uint64_t reportedMaxBufferSize = 2147483648;
constexpr uint64_t reportedMaxStorageBufferBindingSize = reportedMaxBufferSize + 1;
CombinedLimits limits = defaults;
limits.v1.maxStorageBufferBindingSize = reportedMaxStorageBufferBindingSize;
limits.v1.maxBufferSize = reportedMaxBufferSize;
NormalizeLimits(&limits);
EXPECT_EQ(limits.v1.maxBufferSize, reportedMaxBufferSize);
EXPECT_EQ(limits.v1.maxStorageBufferBindingSize, reportedMaxBufferSize);
}
// maxStorageBufferBindingSize is much larger than maxBufferSize, expect clamping to
// maxBufferSize
{
constexpr uint64_t reportedMaxBufferSize = 2147483648;
constexpr uint64_t reportedMaxStorageBufferBindingSize = 4294967295;
CombinedLimits limits = defaults;
limits.v1.maxStorageBufferBindingSize = reportedMaxStorageBufferBindingSize;
limits.v1.maxBufferSize = reportedMaxBufferSize;
NormalizeLimits(&limits);
EXPECT_EQ(limits.v1.maxBufferSize, reportedMaxBufferSize);
EXPECT_EQ(limits.v1.maxStorageBufferBindingSize, reportedMaxBufferSize);
}
// Test maxUniformBufferBindingSize is clamped to maxBufferSize.
// maxUniformBufferBindingSize is no larger than maxBufferSize
{
constexpr uint64_t reportedMaxBufferSize = 2147483648;
constexpr uint64_t reportedMaxUniformBufferBindingSize = reportedMaxBufferSize - 1;
CombinedLimits limits = defaults;
limits.v1.maxUniformBufferBindingSize = reportedMaxUniformBufferBindingSize;
limits.v1.maxBufferSize = reportedMaxBufferSize;
NormalizeLimits(&limits);
EXPECT_EQ(limits.v1.maxBufferSize, reportedMaxBufferSize);
EXPECT_EQ(limits.v1.maxUniformBufferBindingSize, reportedMaxUniformBufferBindingSize);
}
{
constexpr uint64_t reportedMaxBufferSize = 2147483648;
constexpr uint64_t reportedMaxUniformBufferBindingSize = reportedMaxBufferSize;
CombinedLimits limits = defaults;
limits.v1.maxUniformBufferBindingSize = reportedMaxUniformBufferBindingSize;
limits.v1.maxBufferSize = reportedMaxBufferSize;
NormalizeLimits(&limits);
EXPECT_EQ(limits.v1.maxBufferSize, reportedMaxBufferSize);
EXPECT_EQ(limits.v1.maxUniformBufferBindingSize, reportedMaxUniformBufferBindingSize);
}
// maxUniformBufferBindingSize is larger than maxBufferSize, expect clamping to maxBufferSize
{
constexpr uint64_t reportedMaxBufferSize = 2147483648;
constexpr uint64_t reportedMaxUniformBufferBindingSize = reportedMaxBufferSize + 1;
CombinedLimits limits = defaults;
limits.v1.maxUniformBufferBindingSize = reportedMaxUniformBufferBindingSize;
limits.v1.maxBufferSize = reportedMaxBufferSize;
NormalizeLimits(&limits);
EXPECT_EQ(limits.v1.maxBufferSize, reportedMaxBufferSize);
EXPECT_EQ(limits.v1.maxUniformBufferBindingSize, reportedMaxBufferSize);
}
// maxUniformBufferBindingSize is much larger than maxBufferSize, expect clamping to
// maxBufferSize
{
constexpr uint64_t reportedMaxBufferSize = 2147483648;
constexpr uint64_t reportedMaxUniformBufferBindingSize = 4294967295;
CombinedLimits limits = defaults;
limits.v1.maxUniformBufferBindingSize = reportedMaxUniformBufferBindingSize;
limits.v1.maxBufferSize = reportedMaxBufferSize;
NormalizeLimits(&limits);
EXPECT_EQ(limits.v1.maxBufferSize, reportedMaxBufferSize);
EXPECT_EQ(limits.v1.maxUniformBufferBindingSize, reportedMaxBufferSize);
}
}
// Test |FixupDeviceLimits| works fix up the limits
TEST(Limits, FixupDeviceLimits) {
// Test maxXXXInStage is raised to maxXXXPerStage in core
{
CombinedLimits limits;
limits.v1.maxStorageBuffersInFragmentStage = 1;
limits.v1.maxStorageBuffersInVertexStage = 2;
limits.v1.maxStorageBuffersPerShaderStage = 3;
limits.v1.maxStorageTexturesInFragmentStage = 4;
limits.v1.maxStorageTexturesInVertexStage = 5;
limits.v1.maxStorageTexturesPerShaderStage = 6;
EnforceLimitSpecInvariants(&limits, wgpu::FeatureLevel::Core);
EXPECT_EQ(limits.v1.maxStorageBuffersInFragmentStage, 3u);
EXPECT_EQ(limits.v1.maxStorageBuffersInVertexStage, 3u);
EXPECT_EQ(limits.v1.maxStorageBuffersPerShaderStage, 3u);
EXPECT_EQ(limits.v1.maxStorageTexturesInFragmentStage, 6u);
EXPECT_EQ(limits.v1.maxStorageTexturesInVertexStage, 6u);
EXPECT_EQ(limits.v1.maxStorageTexturesPerShaderStage, 6u);
}
// Test maxXXXInStage are not raised to maxXXXPerStage in compat
{
CombinedLimits limits;
limits.v1.maxStorageBuffersInFragmentStage = 1;
limits.v1.maxStorageBuffersInVertexStage = 2;
limits.v1.maxStorageBuffersPerShaderStage = 3;
limits.v1.maxStorageTexturesInFragmentStage = 4;
limits.v1.maxStorageTexturesInVertexStage = 5;
limits.v1.maxStorageTexturesPerShaderStage = 6;
EnforceLimitSpecInvariants(&limits, wgpu::FeatureLevel::Compatibility);
EXPECT_EQ(limits.v1.maxStorageBuffersInFragmentStage, 1u);
EXPECT_EQ(limits.v1.maxStorageBuffersInVertexStage, 2u);
EXPECT_EQ(limits.v1.maxStorageBuffersPerShaderStage, 3u);
EXPECT_EQ(limits.v1.maxStorageTexturesInFragmentStage, 4u);
EXPECT_EQ(limits.v1.maxStorageTexturesInVertexStage, 5u);
EXPECT_EQ(limits.v1.maxStorageTexturesPerShaderStage, 6u);
}
// Test maxXXXPerStage is raised to maxXXXInStage in core
{
CombinedLimits limits;
limits.v1.maxStorageBuffersInFragmentStage = 3;
limits.v1.maxStorageBuffersInVertexStage = 2;
limits.v1.maxStorageBuffersPerShaderStage = 1;
limits.v1.maxStorageTexturesInFragmentStage = 6;
limits.v1.maxStorageTexturesInVertexStage = 5;
limits.v1.maxStorageTexturesPerShaderStage = 4;
EnforceLimitSpecInvariants(&limits, wgpu::FeatureLevel::Core);
EXPECT_EQ(limits.v1.maxStorageBuffersInFragmentStage, 3u);
EXPECT_EQ(limits.v1.maxStorageBuffersInVertexStage, 3u);
EXPECT_EQ(limits.v1.maxStorageBuffersPerShaderStage, 3u);
EXPECT_EQ(limits.v1.maxStorageTexturesInFragmentStage, 6u);
EXPECT_EQ(limits.v1.maxStorageTexturesInVertexStage, 6u);
EXPECT_EQ(limits.v1.maxStorageTexturesPerShaderStage, 6u);
limits.v1.maxStorageBuffersInFragmentStage = 2;
limits.v1.maxStorageBuffersInVertexStage = 3;
limits.v1.maxStorageBuffersPerShaderStage = 1;
limits.v1.maxStorageTexturesInFragmentStage = 5;
limits.v1.maxStorageTexturesInVertexStage = 6;
limits.v1.maxStorageTexturesPerShaderStage = 4;
EnforceLimitSpecInvariants(&limits, wgpu::FeatureLevel::Core);
EXPECT_EQ(limits.v1.maxStorageBuffersInFragmentStage, 3u);
EXPECT_EQ(limits.v1.maxStorageBuffersInVertexStage, 3u);
EXPECT_EQ(limits.v1.maxStorageBuffersPerShaderStage, 3u);
EXPECT_EQ(limits.v1.maxStorageTexturesInFragmentStage, 6u);
EXPECT_EQ(limits.v1.maxStorageTexturesInVertexStage, 6u);
EXPECT_EQ(limits.v1.maxStorageTexturesPerShaderStage, 6u);
}
// Test maxXXXPerStage is raised to maxXXXInStage compat
{
CombinedLimits limits;
limits.v1.maxStorageBuffersInFragmentStage = 3;
limits.v1.maxStorageBuffersInVertexStage = 2;
limits.v1.maxStorageBuffersPerShaderStage = 1;
limits.v1.maxStorageTexturesInFragmentStage = 6;
limits.v1.maxStorageTexturesInVertexStage = 5;
limits.v1.maxStorageTexturesPerShaderStage = 4;
EnforceLimitSpecInvariants(&limits, wgpu::FeatureLevel::Compatibility);
EXPECT_EQ(limits.v1.maxStorageBuffersInFragmentStage, 3u);
EXPECT_EQ(limits.v1.maxStorageBuffersInVertexStage, 2u);
EXPECT_EQ(limits.v1.maxStorageBuffersPerShaderStage, 3u);
EXPECT_EQ(limits.v1.maxStorageTexturesInFragmentStage, 6u);
EXPECT_EQ(limits.v1.maxStorageTexturesInVertexStage, 5u);
EXPECT_EQ(limits.v1.maxStorageTexturesPerShaderStage, 6u);
limits.v1.maxStorageBuffersInFragmentStage = 2;
limits.v1.maxStorageBuffersInVertexStage = 3;
limits.v1.maxStorageBuffersPerShaderStage = 1;
limits.v1.maxStorageTexturesInFragmentStage = 5;
limits.v1.maxStorageTexturesInVertexStage = 6;
limits.v1.maxStorageTexturesPerShaderStage = 4;
EnforceLimitSpecInvariants(&limits, wgpu::FeatureLevel::Compatibility);
EXPECT_EQ(limits.v1.maxStorageBuffersInFragmentStage, 2u);
EXPECT_EQ(limits.v1.maxStorageBuffersInVertexStage, 3u);
EXPECT_EQ(limits.v1.maxStorageBuffersPerShaderStage, 3u);
EXPECT_EQ(limits.v1.maxStorageTexturesInFragmentStage, 5u);
EXPECT_EQ(limits.v1.maxStorageTexturesInVertexStage, 6u);
EXPECT_EQ(limits.v1.maxStorageTexturesPerShaderStage, 6u);
}
}
} // namespace native
} // namespace dawn