commit | fe068476847cba50af47c04d50065bc9ac22c3ec | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Sat Jan 20 00:34:28 2024 +0000 |
committer | James Price <jrprice@google.com> | Sat Jan 20 00:34:28 2024 +0000 |
tree | a7195d4b3f8ed46a2eca37d1331230ac35c3c7e9 | |
parent | 4a201c9b7a9d565589a76efabf90e9c743c0dcfd [diff] |
[spirv-reader] Parse input/output builtins Map the enum values to Tint's BuiltinValue enum but leave them otherwise unchanged. A transform will be used to massage them into the correct format for the core IR. Support for a gl_PerVertex struct will be added later. Bug: tint:1907 Change-Id: If8675d246ebba5bf9392260f587bc200587bc238 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/170481 Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.